Godot Integration

Aside from basic RTI connectivity and publish/subscribe messaging, the Godot integration contains functionality for managing runtime control, entities, geometry, measures, injects, commands etc in a way that integrates nicely with the game engine architecture.

As it’s implemented in C#, the integration requires the .NET version of Godot engine, but that doesn’t stop you from using the integration from GDscript.

Getting started

See the Godot tutorial for setting up a new project and creating a basic simulator.

Adding the addon

The plugin is available for download from

Add to new project:

  1. AssetLib tab, click Import…, select zip-file, check Ignore asset root, click Install
  2. Verify res://addons/inhumate_rti
  3. Project > Tools > C# > Create C# solution
  4. dotnet add package Inhumate.RTI or <ItemGroup><PackageReference Include="Inhumate.RTI" Version="1.5.1" /></ItemGroup>
  5. Build project (hammer icon)
  6. Project Settings > Plugins tab > check Enabled

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