Godot Integration
Aside from basic RTI connectivity and publish/subscribe messaging, the Godot integration contains functionality for managing runtime control, entities, geometry, measures, injects, commands etc in a way that integrates nicely with the game engine architecture.
As it’s implemented in C#, the integration requires the .NET version of Godot engine, but that doesn’t stop you from using the integration from GDscript.
Getting started
See the Godot tutorial for setting up a new project and creating a basic simulator.
Adding the addon
The plugin is available for download from
Add to new project:
- AssetLib tab, click Import…, select zip-file, check Ignore asset root, click Install
- Verify
res://addons/inhumate_rti - Project > Tools > C# > Create C# solution
dotnet add package Inhumate.RTIor<ItemGroup><PackageReference Include="Inhumate.RTI" Version="1.5.1" /></ItemGroup>- Build project (hammer icon)
- Project Settings > Plugins tab > check Enabled